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It should also be mentioned that, although a road may touch a street and use that to connect to the Town Hall, the opposite is not true – a street must always connect to the Town Hall directly. Streets are quite expensive to place and require a lot of space, so careful planning should be taken to maximize their effectiveness. On the other hand, a street can be used to connect any building, even those that only require an ordinary road. In the Progressive Era and beyond, some buildings will require a two-lane street instead of an ordinary road a single-lane road cannot be used to connect these buildings and will be ignored by them. However, roads also give nothing back when sold so try to preserve them as much as possible when placing/moving buildings rather than destroying and replacing them. For players’ convenience, roads may be replaced with roads of a different type by simply building over the existing road with no need to delete/sell it first. Any building not touching a road with at least one of its edges will display a graphic of a broken chain above it and will cease all productivity. With the exception of decorations, all buildings must be touching a road that is connected to the Town Hall in order to produce coins, supplies, train military units, etc. Roads are essentially a city’s ‘power lines’. Whats more, by constructing new roads, we can acquire more happiness from our population which in turn helps us progress. They connect our towns and cities and enable our population to access buildings for development and ensure that we can progress through the game. Roads are an essential part to Forge of Empires. 1 Forge of Empires Roads Guide: The Requirements.
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